Append built-in crypto description

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2026-09-09 02:38:38 +08:00
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@@ -16,16 +16,14 @@ A lightweight minecraft client-side protocol library for Kotlin Native and JVM
## Implementation details
- [x] **Online Mode Authentication & Encryption**: See [Implement Encryption](docs/implement-encryption.md)
- [x] **Structured `TextComponent` Parser**: TextComponent AST decoder (Some packets fallback to Raw NBTCompound)
- [x] **Command Tree Parser (0x10)**: Full binary graph decoder for brigadier nodes, argument types, and suggestions
- [ ] **Recipe Book & Recipe Data (0x3F, 0x4A, 0x4B, 0x4C, 0x85)**: Recipe layout declarations and client-side recipe
settings
- [ ] **Chunk & World Data (0x2D)**: Level Chunk Data with Light decoder (Bitsets, Paletted Containers, Direct/Indirect
Palettes)
- [ ] **Light Engine Update (0x30)**: Sky & Block light nibble array parser
- [ ] **Explosion Event Decoder (0x24)**: Knockback vectors and destroyed block offsets array
- [ ] **Debug Packets Parsing (0x1A - 0x1E)**: Debug subs, block/entity states, and game performance sample events
- [x] **Online Mode Authentication & Encryption/Decryption**: See [Embedded cryptography](docs/Embedded-cryptography.md)
- [x] **Structured `TextComponent` Parser**: TextComponent AST decoder
- [x] **Command Tree Parser**: Full binary graph decoder for brigadier nodes, argument types, and suggestions
- [ ] **Recipe Book & Recipe Data**: Recipe layout declarations and client-side recipe settings
- [ ] **Chunk & World Data**: Level Chunk Data with Light decoder (Paletted Containers, Direct/Indirect Palettes)
- [ ] **Light Engine Update**: Sky & Block light nibble array parser
- [ ] **Explosion Event Decoder**: Knockback vectors and destroyed block offsets array
- [ ] **Debug Packets Parsing**: Debug subs, block/entity states, and game performance sample events
- [ ] **Particle Parsing**
- [ ] **Slot Data Parsing**
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Starting with version `0.2.0` (`26.2-0.2.0`), `libmc` includes a built-in cryptography implementation.
It uses the JDK's built-in cryptographic APIs on the JVM platform and a pure-Kotlin implementation
on `kotlin-native` platforms. However, due to a lack of low-level optimizations, performance results
in encoding and decoding tests are significantly slower than JDK's built-in implementations
A simplified table below shows the benchmark results:
| Algorithm | Data Size (Bytes) | libmc's Built-in (ops/s) | JDK's Built-in (ops/s) | Gap |
|:-------------------------|:------------------|:-------------------------|:-----------------------|:-------------------------------------------|
| **AES-128-CFB8 Encrypt** | 32 | 112,554.27 | 1,527,235.11 | **~13.6 times slower than JDK's built-in** |
| | 1,024 | 2,976.95 | 49,842.94 | **~16.7 times slower than JDK's built-in** |
| | 65,536 | 45.04 | 773.46 | **~17.2 times slower than JDK's built-in** |
| **AES-128-CFB8 Decrypt** | 32 | 115,031.69 | 1,515,218.15 | **~13.2 times slower than JDK's built-in** |
| | 1,024 | 2,925.74 | 49,868.55 | **~17.0 times slower than JDK's built-in** |
| | 65,536 | 48.47 | 777.11 | **~16.0 times slower than JDK's built-in** |
| **RSA-1024 Encrypt** | 16 | 163.87 | 91,600.51 | **~559 times slower than JDK's built-in** |
| | 64 | 158.27 | 93,042.81 | **~587 times slower than JDK's built-in** |
| | 117 | 160.95 | 94,826.94 | **~589 times slower than JDK's built-in** |
| **SHA-1 Hashing** | 64 | 2,134,974.72 | 11,609,497.92 | **~5.4 times slower than JDK's built-in** |
| | 1,024 | 259,804.80 | 1,856,575.14 | **~7.1 times slower than JDK's built-in** |
| | 65,536 | 4,485.95 | 32,132.67 | **~7.2 times slower than JDK's built-in** |
> **Benchmark Environment:**
> - **CPU:** AMD Ryzen 5 5500U (6 Cores / 12 Threads @ 2.10GHz)
> - **RAM:** 16GB DDR4 2667MHz
> - **OS:** Windows 11 64-bit
> - **Runtime:** Microsoft Build of OpenJDK 17.0.8, Kotlin 2.4.10 (MingwX64 & JVM)
**Fortunately**, except for `AES-128-CFB8` (which requires continuous stream encryption/decryption during networking),
the other operations (RSA & SHA-1) are only executed once during the initial server authentication phase
If you have optimized native algorithm implementations (via `cinterop` or other approaches), PRs are welcome
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> In the example code above, a `MinecraftClient` is created. This client will connect to an offline server at
> `127.0.0.1:25565` using `MyBot` as the player name, and replaces the underlying TCP Socket
> implementation with a `ktor-network` based TCP Socket. (For details on how to create a SocketEngine, please refer
> to [Implementing TCP Socket](Impl-TCP-Socket.md). For details on how to
> to [Implementing TCP Socket](Impl-tcp-socket.md). For details on how to
> create a Context, please refer to [Required APIs](README.md#required-apis))
> MinecraftClient implements CoroutineScope, and calling `client.connect()` will execute the connection on a background
> thread. Blocking thread to prevent the application from exiting
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@@ -10,18 +10,17 @@ module relies on the following dependencies:
## Required APIs
| Module Name | Required | Notes |
|:-------------|:------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------|
| TCP Socket | Yes | The `protocol` module does not have a built-in TCP Socket implementation. [Implement TCP Socket](Impl-TCP-Socket.md) |
| HTTP Client | Conditional | Required only when logging into an `online-mode` server to send join request to mojang's session server. [Implement HTTP Client](Impl-HTTP-Client.md) |
|:------------|:------------|:------------------------------------------------------------------------------------------------------------------------------------------------------|
| TCP Socket | Yes | The `protocol` module does not have a built-in TCP Socket implementation. [Implement TCP Socket](Impl-tcp-socket.md) |
| HTTP Client | Conditional | Required only when logging into an `online-mode` server to send join request to mojang's session server. [Implement HTTP Client](Impl-http-client.md) |
# Get started
# Protocol
> `libmc-protocol` is current under development. It only supports the latest Minecraft version
> (Current supported Minecraft version: `26.2`, Protocol Version: `776`)
> (Current supported Minecraft version: `26.2`, Protocol Version Number: `776`)
## NBT & SNBT
[NBT & SNBT](en/NBT-SNBT.md)
[NBT & SNBT](nbt-snbt.md)