Split Socket implementation, improve performance

This commit is contained in:
2026-09-08 01:16:01 +08:00
parent ebb4ff848d
commit ff14d8bf00
318 files changed
+1109 -2722

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/*
* Copyright © 2026 RTAkland
* Author: RTAkland
* Date: 2026/9/7
*/
package test
import cn.rtast.libmc.packet.MinecraftPacket
import cn.rtast.libmc.protocol.client.createMinecraftClient
import cn.rtast.libmc.protocol.crypto.DefaultProtocolContext
import kotlinx.coroutines.launch
import org.junit.Test
import java.io.File
import kotlin.uuid.Uuid
class TestJvmClient {
val accessToken = File("src/commonTest/resources/accessToken.txt").readText()
@Test
fun `test default protocol context`() {
val cli = createMinecraftClient(
"127.0.0.1",
25565,
"RTAkland",
// generateOfflineUuid("RTAkland"),
Uuid.parse("bb033844-e68e-4909-a636-1a5d1821ddc4"),
// null,
accessToken,
contextBuilder = DefaultProtocolContext
)
// cli.on<ClientboundSystemChatMessagePacket> { println(it) }
// cli.on<ClientboundLoginSuccessPacket> { println(it) }
cli.onPacket<MinecraftPacket> { println(it) }
cli.launch { cli.connect() }
while (true) {
}
}
}