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2026-09-10 02:27:05 +08:00

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# Creating a Client
```kotlin
public fun main() = runBlocking {
val client = createMinecraftClient(
"127.0.0.1", 25566, "MyBot",
generateOfflineUuid("MyBot"),
accessToken = null,
context = {
socketEngine = KtorNetworkEngine()
}
)
client.launch { client.connect() }
while (true) {
delay(5.seconds)
}
}
```
> In the example code above, a `MinecraftClient` is created. This client will connect to an offline server at
> `127.0.0.1:25565` using `MyBot` as the player name, and replaces the underlying TCP Socket
> implementation with a `ktor-network` based TCP Socket. (For details on how to create a SocketEngine, please refer
> to [Implementing TCP Socket](Impl-tcp-socket.md). For details on how to
> create a Context, please refer to [Required APIs](README.md#required-apis))
> MinecraftClient implements CoroutineScope, and calling `client.connect()` will execute the connection on a background
> thread. Blocking thread to prevent the application from exiting
## Connecting to an Online-Mode Server
```kotlin
private val accessToken = "eyJraWQiOiIw..."
public fun main() = runBlocking {
val client = createMinecraftClient(
// Other parameters
username = "RTAkland",
uuid = Uuid.parse("bb033844-e68e-4909-a636-1a5d1821ddc4"),
accessToken = accessToken,
// Other parameters
)
}
```
> In the example code above, the client will connect to the server using `RTAkland` as the player name.
# Get an AccessToken
Open [minecraft.net](https://minecraft.net), log in, press `F12`, and run the following code in the Console:
```javascript
console.log(`; ${document.cookie}`.split('; bearer_token=').pop().split(';').shift())
```
> Note: AccessTokens are valid for 24 hours
# Listening for Packets
```kotlin
// Listen for specific received packets (must start with Clientbound)
client.onPacket<ClientboundLoginSuccessPacket> {
println(it)
}
// Listen for all received packets
client.on { packet, direction ->
println("$direction ->$packet")
}
// Listen for outgoing packets (must start with Serverbound)
cli.onSent<ServerboundPongConfigurationPacket> {
println(it)
}
```
# Sending Packets
```kotlin
// Only packets starting with Serverbound can be sent, otherwise an UnsupportedOperationException will be thrown
client.networkChannel.sendPacket(
ServerboundChatCommandPacket(command = "say Hello from libmc")
)
```
# Get server MOTD
```kotlin
fun main() {
val cli = createMinecraftClient(
"127.0.0.1", 25566, "11",
generateOfflineUuid("11"), null,
context = {
socketEngine = KtorNetworkEngine()
}
)
cli.onEvent<SessionEvent.ConnectedEvent> {
println(status())
disconnect()
}
cli.onEvent<SessionEvent.DisconnectedEvent> {
println(it.reason.toJsonString())
}
cli.connect()
awaitCancellation()
}
```
# Respond velocity and update client motion
> This part uses math calculations
When joined to the level (aka `world`), the server will send a packet
`ClientboundSetEntityVelocityPacket` to the client, packet contains a vec3 and entity id,
The client sync this data to the player and sends it to the server during the next tick loop
to inform the server: "Hi, I know my current position; here is the result of my calculations. I'm sending it to you".
```kotlin
private var entityId = -1
private var motionX = 0
private var motionY = 0
private var motionZ = 0
private var isOnGround = false
fun main() {
// Set entity id
client.onPacket<ClientboundLoginPlayPacket> { entityId = it.entityId }
client.onPacket<ClientboundSetEntityVelocityPacket> {
if (it.entityId == entityId) {
motionX = it.velocity.x / 8000.0
motionY = it.velocity.y / 8000.0
motionZ = it.velocity.z / 8000.0
if (client.motionY > 0) client.isOnGround = false
}
}
// Update current position and velocity
client.onTick {
if (client.stateMachine.currentState != ProtocolState.PLAY) return@registerListener
syncPlayerPosition()
}
}
internal suspend fun syncPlayerPosition() {
position.x += motionX
position.y += motionY
position.z += motionZ
motionX *= 0.91
motionY *= 0.98
motionZ *= 0.91
if (!isOnGround) motionY -= 0.08 else {
if (motionY < 0) motionY = 0.0
}
networkChannel.sendPacket(ServerboundSetPlayerPositionPacket(position.x, position.y, position.z, isOnGround))
}
```